(Bear with me for a bit–this is about to get real nerdy.) This is a Thri-Kreen. They’re an insectoid race of sentient nonhumans from Dungeons & Dragons’ Dark Sun world. When I wasn’t playing a Mul psionicist, I liked to play Thri-Kreen warriors. Forget for a moment that I mostly like Thri-Kreens because they had double the usual number of hits per turn (notice the number of limbs), so I could game the system by souping up my character’s strength and fighting unarmed. Forget also that most of my friends who played D&D, Vampire, Mage, and Werewolf with me when we were growing up in high school have not subsequently engaged in any major way with animal studies. And bracket the question of how furries tie in to the question I’m about to ask–I don’t want to go there.
I suspect there’s a whole world of serious policy wonks out there who grew up playing D&D and other RPGs (here’s one, and here’s someone who’s probably transitioning between the two domains), but my question is this: does engaging with nonhuman sentient life broaden the horizons of our moral community in a way that works to deconstruct human exceptionalism and its corresponding anthropocentrism?
I can see various ways to answer this, depending on the person, so I’ll start with the person I know best: myself. I tell myself I’ve arrived at animal studies after a long and rigorous philosophical journey through an undergraduate monster of a thesis on Kant and the concept of progress, a subsequent affinity for anti-speciesist utilitarian consequentialism, and a realization that nonhuman animal interests were too often dismissed by otherwise caring, rational, and reasonable academics. But the fact is that I might care so much about animals because I was raised with dogs and rats, and I loved them. A third possibility is that my lifelong love of imaginative and speculative fiction has primed my empathy receptors in ever-broader ways. And the fourth possibility, which I hadn’t previously put into specific terms, is that RPGS in various forms–whether around the table with character sheets or on the computer)–can perform many of the same functions.
A possible counterfactual here is that I don’t actually have much of a gut sympathy for insect sentience, although I’m open to see more research. (And Mage was actually my favorite of the games we played, mostly for its open-endedness; there was a sense in which the boundaries of the potential was bounded only by imagination, creativity, and wit.) But like Ta-Nehisi Coates, I remember browsing various Monstrous Manuals, with an endless fascination for the diversity of sentient life. I just wonder how many gamers exclude all (actually existing) terrestrial nonhumans from the domain of the sentient…because they shouldn’t.